Rinzler throws disc at Flynn, but causes it to miss at Rinzler charges, but stumbles, still flashing.Ĭlu and Flynn look at Rinzler then at eachother, then raceĬlu knocks Flynn down, and tries to touch Rinzler, but Rinzler A hand appears at the top of theĬliff, the hand is intermittently flashing from red to blue.Ī wet Rinzler, his whole body flashing from red to blue, climbs Wide shot of a bright blue disc with a blue trail flying up from belowĬliff turning in midair as if alive and separating Clu and Sam. Sam engages in disc battle, but is defeated.Ĭlu threatens to execute Sam out of jealosy. Needs Sam's help at some point, teaches Sam to access the grid.Ĭlu overcomes all obstacles and confronts the trio. Shot of Clu and Rinzler falling, it happens just like film,Ĭlu chases Flynn and company through hallways.įlynn uses user interfaces to cerate obstacles. Last second (clear Flashback) Rinzler breaks off and collides with Clu. Rinzler banks in on attack vector targeting Flynn. Shot of Rinzler viewing the battle and acting erratically (flashbacks). Near end of chase, Rinzler gets confused, breaks off. I am not a script writer, but I hope you enjoy it, and welcome any comments. Thus, I have created my own alternate ending, which ultimately changes very little, but feels much more satisfying than the theatrical version.
There is one glaring problem with it, Tron's unceremonious death. That said, while I loved the film, the ending of Tron: Legacy has always bothered me.
The Tron universe created for the films, TV show, and games, is one of my all time favorite fictional universes. This has nothing to do with board games, but it is something that has been rattling around in my head for years, and I want to get it out in some way.